Protocol Docs Overview
About 181 wordsLess than 1 minute
This section records the contracts between M9A and the game data: how that data is stored in the repository, and what rules to follow when new content has to be adapted. Read it before changing anything under data/ or wiring up a new event.
Game data
- Activity Data Protocol — the storage format for game version and activity data, and how files are split per language.
- Combat Data Protocol — the structure of combat-related data such as combat items and the drop index.
- Item Data Protocol — the structure and fields of the various item data files.
- Warehouse Inventory Protocol — the architecture of the Warehouse Inventory task and the format it writes to
config/warehouse_inventory.json.
Gameplay adaptation
- Out-of-Combat Protocol: Syndrome of Silence Roguelike Assistant — the resource directory and top-level data structures for the roguelike mode.
